Class / class ultimate
Ascension
Evolves into Ascension (same name at every tier)
Overview
What it does (Common, level 1)
For 6 s: your heals are ×1.5, your casts are instant and cost no energy.
On cast, revives knocked-down allies within 10 blocks at 25 % HP (red tiles; not dead players).
A burst of sunfire: allies within 10 blocks lose Rooted.
No energy cost is approximated by refunding 30 energy per second; the revive is not expressible yet.
Epic form · Ascension
Epic: 7 s, revive at 30 % HP.
Stats
- Slot
- T: class ultimate (skill-mode key 4)
- Cost
- 100 ultimate charge
- Lockout
- 60 s (Legendary 55 s, Mythic 50 s)
- Range
- 10 blocks
- Target
- Self
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Ascension
CommonLockout 60 s- Damage, healing and shields ×1.000 from level 1 (durations never scale).
- The ultimate as written. Lockout 60 s.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Ascension
RareLockout 60 s- Damage, healing and shields ×1.060 from level 25 (durations never scale).
- Soaked / Burning it applies last 20 % longer; if it applies neither, +5 % on its numbers.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Ascension
EpicLockout 60 s- Damage, healing and shields ×1.123 from level 50 (durations never scale).
- Epic form: the ultimate's "Rank 2" numbers.
- Epic: 7 s, revive at 30 % HP.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Ascension
LegendaryLockout 55 s- Damage, healing and shields ×1.185 from level 75 (durations never scale).
- Epic numbers, lockout 55 s, an extra milestone-modifier slot.
- Epic: 7 s, revive at 30 % HP.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Ascension
MythicLockout 50 s- Damage, healing and shields ×1.248 from level 100 (durations never scale).
- Epic numbers, lockout 50 s, unique visuals.
- Epic: 7 s, revive at 30 % HP.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.