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Slot T

Class / class ultimate

Ascension

Evolves into Ascension (same name at every tier)

Cleric classFireHeal

Overview

What it does (Common, level 1)

For 6 s: your heals are ×1.5, your casts are instant and cost no energy.

On cast, revives knocked-down allies within 10 blocks at 25 % HP (red tiles; not dead players).

A burst of sunfire: allies within 10 blocks lose Rooted.

No energy cost is approximated by refunding 30 energy per second; the revive is not expressible yet.

Epic form · Ascension

Epic: 7 s, revive at 30 % HP.

Stats

Slot
T: class ultimate (skill-mode key 4)
Cost
100 ultimate charge
Lockout
60 s (Legendary 55 s, Mythic 50 s)
Range
10 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Ascension

    Ascension (Ascension at Common, level 1): animated preview of its visuals
    CommonLockout 60 s
    • Damage, healing and shields ×1.000 from level 1 (durations never scale).
    • The ultimate as written. Lockout 60 s.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Ascension

    Ascension (Ascension at Rare, level 25): animated preview of its visuals
    RareLockout 60 s
    • Damage, healing and shields ×1.060 from level 25 (durations never scale).
    • Soaked / Burning it applies last 20 % longer; if it applies neither, +5 % on its numbers.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Ascension

    Ascension (Ascension at Epic, level 50): animated preview of its visuals
    EpicLockout 60 s
    • Damage, healing and shields ×1.123 from level 50 (durations never scale).
    • Epic form: the ultimate's "Rank 2" numbers.
    • Epic: 7 s, revive at 30 % HP.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Ascension

    Ascension (Ascension at Legendary, level 75): animated preview of its visuals
    LegendaryLockout 55 s
    • Damage, healing and shields ×1.185 from level 75 (durations never scale).
    • Epic numbers, lockout 55 s, an extra milestone-modifier slot.
    • Epic: 7 s, revive at 30 % HP.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Ascension

    Ascension (Ascension at Mythic, level 100): animated preview of its visuals
    MythicLockout 50 s
    • Damage, healing and shields ×1.248 from level 100 (durations never scale).
    • Epic numbers, lockout 50 s, unique visuals.
    • Epic: 7 s, revive at 30 % HP.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.