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Slot R

Class / class signature skill

Ram Quake

Evolves into Aftershock → Landslide

Vanguard classEarthControlApplies Rooted

Overview

What it does (Common, level 1)

Dash 8 blocks. On arrival: 130 coef to enemies within 3 blocks

and they are Rooted for 1 s.

Epic form · Aftershock

Aftershock: a second quake 1 s later deals 50 %.

Mythic form · Landslide

Landslide: dash 12 blocks and drag the first enemy along.

Stats

Slot
R: class signature skill (skill-mode key 3)
Cooldown
16 s
Energy
16
Range
8 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Ram Quake

    Ram Quake (Ram Quake at Common, level 1): animated preview of its visuals
    CommonCD 16 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Ram Quake

    Ram Quake (Ram Quake at Rare, level 25): animated preview of its visuals
    RareCD 15.62 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Aftershock

    Aftershock (Ram Quake at Epic, level 50): animated preview of its visuals
    EpicCD 15.22 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Aftershock: a second quake 1 s later deals 50 %.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Aftershock

    Aftershock (Ram Quake at Legendary, level 75): animated preview of its visuals
    LegendaryCD 14.08 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Aftershock: a second quake 1 s later deals 50 %.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Landslide

    Landslide (Ram Quake at Mythic, level 100): animated preview of its visuals
    MythicCD 12.97 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Aftershock: a second quake 1 s later deals 50 %.
    • Landslide: dash 12 blocks and drag the first enemy along.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.