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Slot T

Class / class ultimate

Juggernaut Rush

Evolves into Juggernaut Rush (same name at every tier)

Vanguard classEarthControl

Overview

What it does (Common, level 1)

5 s unstoppable (CC and knockback immune) with +50 % move speed; each enemy

you touch is knocked up 0.8 s (once each). Ends with a 5-block slam: 250 coef

and a 1 s stun. The slam is an Earth hit: it triggers Slam on enemies still in the air.

Epic form · Juggernaut Rush

Epic: 6 s.

Stats

Slot
T: class ultimate (skill-mode key 4)
Cost
100 ultimate charge
Lockout
60 s (Legendary 55 s, Mythic 50 s)
Range
5 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Juggernaut Rush

    Juggernaut Rush (Juggernaut Rush at Common, level 1): animated preview of its visuals
    CommonLockout 60 s
    • Damage, healing and shields ×1.000 from level 1 (durations never scale).
    • The ultimate as written. Lockout 60 s.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Juggernaut Rush

    Juggernaut Rush (Juggernaut Rush at Rare, level 25): animated preview of its visuals
    RareLockout 60 s
    • Damage, healing and shields ×1.060 from level 25 (durations never scale).
    • Soaked / Burning it applies last 20 % longer; if it applies neither, +5 % on its numbers.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Juggernaut Rush

    Juggernaut Rush (Juggernaut Rush at Epic, level 50): animated preview of its visuals
    EpicLockout 60 s
    • Damage, healing and shields ×1.123 from level 50 (durations never scale).
    • Epic form: the ultimate's "Rank 2" numbers.
    • Epic: 6 s.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Juggernaut Rush

    Juggernaut Rush (Juggernaut Rush at Legendary, level 75): animated preview of its visuals
    LegendaryLockout 55 s
    • Damage, healing and shields ×1.185 from level 75 (durations never scale).
    • Epic numbers, lockout 55 s, an extra milestone-modifier slot.
    • Epic: 6 s.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Juggernaut Rush

    Juggernaut Rush (Juggernaut Rush at Mythic, level 100): animated preview of its visuals
    MythicLockout 50 s
    • Damage, healing and shields ×1.248 from level 100 (durations never scale).
    • Epic numbers, lockout 50 s, unique visuals.
    • Epic: 6 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.