Race / race skill, primary element
Mesa Slam
Evolves into Heavy Mesa Slam → Faultstep → Canyon Breaker → Red Mesa
Overview
What it does (Common, level 1)
Slam the ground: 120 coef and a 40 % slow for 2 s
to enemies within 3.5 blocks.
Epic form · Faultstep
Epic: the slow lasts 3 s.
Mythic form · Red Mesa
Mythic: targets below 40 % HP are Rooted 0.8 s instead.
Stats
- Slot
- Q: race skill, primary element (skill-mode key 1)
- Cooldown
- 10 s
- Energy
- 12
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Mesa Slam
CommonCD 10 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Heavy Mesa Slam
RareCD 9.76 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Faultstep
EpicCD 9.51 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Epic: the slow lasts 3 s.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Canyon Breaker
LegendaryCD 8.8 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Epic: the slow lasts 3 s.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Red Mesa
MythicCD 8.11 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Epic: the slow lasts 3 s.
- Mythic: targets below 40 % HP are Rooted 0.8 s instead.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.