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Slot Q

Race / race skill, primary element

Mesa Slam

Evolves into Heavy Mesa Slam → Faultstep → Canyon Breaker → Red Mesa

Ochrehide raceEarthDamage

Overview

What it does (Common, level 1)

Slam the ground: 120 coef and a 40 % slow for 2 s

to enemies within 3.5 blocks.

Epic form · Faultstep

Epic: the slow lasts 3 s.

Mythic form · Red Mesa

Mythic: targets below 40 % HP are Rooted 0.8 s instead.

Stats

Slot
Q: race skill, primary element (skill-mode key 1)
Cooldown
10 s
Energy
12

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Mesa Slam

    Mesa Slam (Mesa Slam at Common, level 1): animated preview of its visuals
    CommonCD 10 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Heavy Mesa Slam

    Heavy Mesa Slam (Mesa Slam at Rare, level 25): animated preview of its visuals
    RareCD 9.76 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Faultstep

    Faultstep (Mesa Slam at Epic, level 50): animated preview of its visuals
    EpicCD 9.51 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: the slow lasts 3 s.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Canyon Breaker

    Canyon Breaker (Mesa Slam at Legendary, level 75): animated preview of its visuals
    LegendaryCD 8.8 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: the slow lasts 3 s.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Red Mesa

    Red Mesa (Mesa Slam at Mythic, level 100): animated preview of its visuals
    MythicCD 8.11 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: the slow lasts 3 s.
    • Mythic: targets below 40 % HP are Rooted 0.8 s instead.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.