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Slot Q

Race / race skill, primary element

Canopy Leap

Evolves into Long Leap → Pounce → Death from Above → Skyhunter

Vinereach raceAirMobilityApplies Airborne

Overview

What it does (Common, level 1)

Leap up to 9 blocks. On landing, enemies within 3 blocks

take 90 coef and are lifted for 0.6 s.

Epic form · Pounce

Epic: +40 % damage from stealth or out of combat.

Mythic form · Skyhunter

Mythic: the cooldown resets on a kill.

Stats

Slot
Q: race skill, primary element (skill-mode key 1)
Cooldown
11 s
Energy
12

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Canopy Leap

    Canopy Leap (Canopy Leap at Common, level 1): animated preview of its visuals
    CommonCD 11 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Long Leap

    Long Leap (Canopy Leap at Rare, level 25): animated preview of its visuals
    RareCD 10.74 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Pounce

    Pounce (Canopy Leap at Epic, level 50): animated preview of its visuals
    EpicCD 10.46 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +40 % damage from stealth or out of combat.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Death from Above

    Death from Above (Canopy Leap at Legendary, level 75): animated preview of its visuals
    LegendaryCD 9.68 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +40 % damage from stealth or out of combat.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Skyhunter

    Skyhunter (Canopy Leap at Mythic, level 100): animated preview of its visuals
    MythicCD 8.92 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +40 % damage from stealth or out of combat.
    • Mythic: the cooldown resets on a kill.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.