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Slot R

Class / class signature skill

Clear Spring

Evolves into Overflow → Living Water

Cleric classWaterHeal

Overview

What it does (Common, level 1)

Heal an ally within 18 blocks for 220 coef and remove

Burning plus 1 other debuff.

The cleanse removes all debuffs (the engine has no single-debuff cleanse).

Epic form · Overflow

Overflow: 30 % of the heal splashes to allies within 3 blocks of the target.

Mythic form · Living Water

Living Water: also a heal over time of 40 coef per second for 4 s.

Stats

Slot
R: class signature skill (skill-mode key 3)
Cooldown
12 s
Energy
16
Range
18 blocks
Target
Ally

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Clear Spring

    Clear Spring (Clear Spring at Common, level 1): animated preview of its visuals
    CommonCD 12 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Clear Spring

    Clear Spring (Clear Spring at Rare, level 25): animated preview of its visuals
    RareCD 11.71 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Overflow

    Overflow (Clear Spring at Epic, level 50): animated preview of its visuals
    EpicCD 11.41 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Overflow: 30 % of the heal splashes to allies within 3 blocks of the target.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Overflow

    Overflow (Clear Spring at Legendary, level 75): animated preview of its visuals
    LegendaryCD 10.56 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Overflow: 30 % of the heal splashes to allies within 3 blocks of the target.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Living Water

    Living Water (Clear Spring at Mythic, level 100): animated preview of its visuals
    MythicCD 9.73 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Overflow: 30 % of the heal splashes to allies within 3 blocks of the target.
    • Living Water: also a heal over time of 40 coef per second for 4 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.