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Slot Z

Weapon / weapon strike

Flash Heal

Evolves into Flash Heal (same name at every tier)

Cleric classNeutralHealRadiant Scepter

Overview

What it does (Common, level 1)

0.4 s cast: heal an ally within 18 blocks for 200 coef.

Stats

Slot
Z: weapon strike (skill-mode key 5)
Weapon
Radiant Scepter
Cooldown
3 s
Energy
12
Cast time
0.4 s
Range
18 blocks
Target
Ally

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Flash Heal

    Flash Heal (Flash Heal at Common, level 1): animated preview of its visuals
    CommonCD 3 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Flash Heal

    Flash Heal (Flash Heal at Rare, level 25): animated preview of its visuals
    RareCD 2.93 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Flash Heal

    Flash Heal (Flash Heal at Epic, level 50): animated preview of its visuals
    EpicCD 2.85 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Flash Heal

    Flash Heal (Flash Heal at Legendary, level 75): animated preview of its visuals
    LegendaryCD 2.64 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Flash Heal

    Flash Heal (Flash Heal at Mythic, level 100): animated preview of its visuals
    MythicCD 2.43 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.
    • Generic Mythic form (heal): Also removes one debuff.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.