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Slot X

Weapon / weapon signature

Lightwell

Evolves into Lightwell (same name at every tier)

Cleric classNeutralHealRadiant Scepter

Overview

What it does (Common, level 1)

A 5-block well for 8 s: allies inside heal 50 coef per second.

Each ally can use it once for a 150 coef burst.

Approximation: allies inside when it is placed get the 150 coef burst (no click interaction).

Stats

Slot
X: weapon signature (skill-mode key 6)
Weapon
Radiant Scepter
Cooldown
26 s
Energy
35
Range
16 blocks
Target
Ground

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Lightwell

    Lightwell (Lightwell at Common, level 1): animated preview of its visuals
    CommonCD 26 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Lightwell

    Lightwell (Lightwell at Rare, level 25): animated preview of its visuals
    RareCD 25.38 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Lightwell

    Lightwell (Lightwell at Epic, level 50): animated preview of its visuals
    EpicCD 24.73 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Lightwell

    Lightwell (Lightwell at Legendary, level 75): animated preview of its visuals
    LegendaryCD 22.87 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Lightwell

    Lightwell (Lightwell at Mythic, level 100): animated preview of its visuals
    MythicCD 21.08 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.
    • Generic Mythic form (heal): Also removes one debuff.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.