Weapon / weapon strike
Bloom
Evolves into Bloom (same name at every tier)
Overview
What it does (Common, level 1)
A heal over time on an ally: 55 coef per second for 6 s (stacks twice).
Stacking follows the combat engine's heal-over-time rules.
Stats
- Slot
- Z: weapon strike (skill-mode key 5)
- Weapon
- Grove Staff
- Cooldown
- 3 s
- Energy
- 10
- Range
- 18 blocks
- Target
- Ally
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Bloom
CommonCD 3 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Bloom
RareCD 2.93 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Bloom
EpicCD 2.85 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (heal): 20 % of overheal becomes a shield.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Bloom
LegendaryCD 2.64 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (heal): 20 % of overheal becomes a shield.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Bloom
MythicCD 2.43 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (heal): 20 % of overheal becomes a shield.
- Generic Mythic form (heal): Also removes one debuff.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.