Class 11 of 15
Druid
HoT healer / off-tank form
Sustain over time, self-sufficient solo.
Slow to react to damage spikes.
- Class hall
- Timberwatch
- R / T damage type
- Magic
- Ultimate charge from
- healing done
Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- healing done+10 %
- hot duration+20 %
- healing received+8 %
- energy regen+10 %
Debuffs
- damage−6 %
- cast time+4 pp
- armor−6 %
- CC reduction−6 pp
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicRoot Lattice
Mythic form: World Root
Earth18 sDruid · class
Slot TMythicGrove Awakening
Mythic form: Grove Awakening
Earth100 chargeDruid · class
Grove Staff
two-handedTimberwatchA living staff that still puts out leaves.
Passive
Overgrowth
HoT ticks have a 10 % chance to drop a seed (ally pickup: heal 120 coef).
Slot ZMythicBloom
Mythic form: Bloom
Druid · Grove Staff
Slot XMythicVerdant Circle
Mythic form: Verdant Circle
Druid · Grove Staff
Slot CMythicBramble Root
Mythic form: Bramble Root
Druid · Grove Staff
Seed Pouch
one-handedTimberwatchA pouch of quick-sprouting seeds; fits the offhand.
Passive
Natural Balance
Heals on allies under your HoT +8 %.
Approximated as +4 % healing done (no 'target has your HoT' heal condition yet).
Slot ZMythicSeed Toss
Mythic form: Seed Toss
Druid · Seed Pouch
Slot XMythicBear Form
Mythic form: Bear Form
Druid · Seed Pouch
Slot CMythicBarkskin
Mythic form: Barkskin
Druid · Seed Pouch
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Lifebloom
+4 % HoT duration per rank.
Rooted
+2 pp CC reduction per rank.
Tier 2
Thick Bark
Barkskin +5 % armor and magic resist.
Seedling
Overgrowth seed drop chance +3 pp per rank.
Entwine
Bramble Root +0.15 s per rank.
Tier 3
Regrowth
Bloom +5 % healing per rank (design: a 3rd stack at rank 3).
Ursine Vigor
Bear Form +1 s per rank and +5 % max HP.
Photosynthesis
+10 % energy regen per rank while standing in daylight outdoors (design: +1 energy/s per rank).
Tier 4
Swiftmend
Bloom on an ally with 2 stacks consumes them and heals 60 % per rank of their remaining healing instantly.
Thorns
Melee attackers take 5 % of their damage back per rank (design: attackers of your HoT'd allies take 20 coef per rank).
Capstone
Tree of Life
Verdant Circle follows you.
Wildshape Mastery
Bear Form has no healing penalty and lasts +3 s.