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Class 11 of 15

Druid

HoT healer / off-tank form

Sustain over time, self-sufficient solo.

Slow to react to damage spikes.

Class hall
Timberwatch
R / T damage type
Magic
Ultimate charge from
healing done
Resonant races
RootkinCragbornOchrehide
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • healing done+10 %
  • hot duration+20 %
  • healing received+8 %
  • energy regen+10 %

Debuffs

  • damage−6 %
  • cast time+4 pp
  • armor−6 %
  • CC reduction−6 pp

Weapon families

Allowed

natureholyquarterstaff

Penalized

spearbowfrost

Forbidden

swordaxemacehammerdaggercrossbowfirearcanecursed

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Grove Staff

two-handedTimberwatch

A living staff that still puts out leaves.

Seed Pouch

one-handedTimberwatch

A pouch of quick-sprouting seeds; fits the offhand.

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Lifebloom

      +4 % HoT duration per rank.

    • Rooted

      +2 pp CC reduction per rank.

  2. Tier 2

    • Thick Bark

      Barkskin +5 % armor and magic resist.

    • Seedling

      Overgrowth seed drop chance +3 pp per rank.

    • Entwine

      Bramble Root +0.15 s per rank.

  3. Tier 3

    • Regrowth

      Bloom +5 % healing per rank (design: a 3rd stack at rank 3).

    • Ursine Vigor

      Bear Form +1 s per rank and +5 % max HP.

    • Photosynthesis

      +10 % energy regen per rank while standing in daylight outdoors (design: +1 energy/s per rank).

  4. Tier 4

    • Swiftmend

      Bloom on an ally with 2 stacks consumes them and heals 60 % per rank of their remaining healing instantly.

    • Thorns

      Melee attackers take 5 % of their damage back per rank (design: attackers of your HoT'd allies take 20 coef per rank).

  5. Capstone

    • Tree of Life

      Verdant Circle follows you.

    • Wildshape Mastery

      Bear Form has no healing penalty and lasts +3 s.