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Slot R

Class / class signature skill

Black Tide

Evolves into Rising Tide → Drowned Hex

Hexer classWaterDamageApplies Soaked

Overview

What it does (Common, level 1)

A 10-block wave: 80 coef, a curse of 45/s for 6 s,

Soaked and -20 % healing received for 5 s.

Epic form · Rising Tide

Rising Tide: the wave rolls back for 50 % damage.

Mythic form · Drowned Hex

Drowned Hex: if a cursed target dies, the curse spreads within 4 blocks.

Not cast yet: needs an on-death hook on skill targets (see the Pandemic capstone).

Stats

Slot
R: class signature skill (skill-mode key 3)
Cooldown
15 s
Energy
16
Range
10 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Black Tide

    Black Tide (Black Tide at Common, level 1): animated preview of its visuals
    CommonCD 15 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Black Tide

    Black Tide (Black Tide at Rare, level 25): animated preview of its visuals
    RareCD 14.64 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Soaked lasts 20 % longer.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Rising Tide

    Rising Tide (Black Tide at Epic, level 50): animated preview of its visuals
    EpicCD 14.26 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Rising Tide: the wave rolls back for 50 % damage.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Rising Tide

    Rising Tide (Black Tide at Legendary, level 75): animated preview of its visuals
    LegendaryCD 13.2 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Rising Tide: the wave rolls back for 50 % damage.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Drowned Hex

    Drowned Hex (Black Tide at Mythic, level 100): animated preview of its visuals
    MythicCD 12.16 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Rising Tide: the wave rolls back for 50 % damage.
    • Drowned Hex: if a cursed target dies, the curse spreads within 4 blocks.
    • Not cast yet: needs an on-death hook on skill targets (see the Pandemic capstone).

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.