Class / class signature skill
Black Tide
Evolves into Rising Tide → Drowned Hex
Overview
What it does (Common, level 1)
A 10-block wave: 80 coef, a curse of 45/s for 6 s,
Soaked and -20 % healing received for 5 s.
Epic form · Rising Tide
Rising Tide: the wave rolls back for 50 % damage.
Mythic form · Drowned Hex
Drowned Hex: if a cursed target dies, the curse spreads within 4 blocks.
Not cast yet: needs an on-death hook on skill targets (see the Pandemic capstone).
Stats
- Slot
- R: class signature skill (skill-mode key 3)
- Cooldown
- 15 s
- Energy
- 16
- Range
- 10 blocks
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Black Tide
CommonCD 15 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Black Tide
RareCD 14.64 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Soaked lasts 20 % longer.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Rising Tide
EpicCD 14.26 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Rising Tide: the wave rolls back for 50 % damage.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Rising Tide
LegendaryCD 13.2 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Rising Tide: the wave rolls back for 50 % damage.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Drowned Hex
MythicCD 12.16 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Rising Tide: the wave rolls back for 50 % damage.
- Drowned Hex: if a cursed target dies, the curse spreads within 4 blocks.
- Not cast yet: needs an on-death hook on skill targets (see the Pandemic capstone).
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.