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Slot R

Class / class signature skill

Flowing Palm

Evolves into Second Wave → River's Turn

Monk classWaterDamageApplies Soaked

Overview

What it does (Common, level 1)

Strike for 130 coef, push the target 4 blocks and leave it Soaked.

You heal 6 % of your max HP.

Epic form · Second Wave

Second Wave: 2 charges.

Approximation: each cast refunds 6 s of its cooldown instead of a second charge.

Mythic form · River's Turn

River's Turn: for 1 s afterwards the next projectile that would hit you is turned back.

Stats

Slot
R: class signature skill (skill-mode key 3)
Cooldown
12 s
Energy
10
Range
4 blocks
Target
Enemy

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Flowing Palm

    Flowing Palm (Flowing Palm at Common, level 1): animated preview of its visuals
    CommonCD 12 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Flowing Palm

    Flowing Palm (Flowing Palm at Rare, level 25): animated preview of its visuals
    RareCD 11.71 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Soaked lasts 20 % longer.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Second Wave

    Second Wave (Flowing Palm at Epic, level 50): animated preview of its visuals
    EpicCD 11.41 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Second Wave: 2 charges.
    • Approximation: each cast refunds 6 s of its cooldown instead of a second charge.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Second Wave

    Second Wave (Flowing Palm at Legendary, level 75): animated preview of its visuals
    LegendaryCD 10.56 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Second Wave: 2 charges.
    • Approximation: each cast refunds 6 s of its cooldown instead of a second charge.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    River's Turn

    River's Turn (Flowing Palm at Mythic, level 100): animated preview of its visuals
    MythicCD 9.73 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Second Wave: 2 charges.
    • Approximation: each cast refunds 6 s of its cooldown instead of a second charge.
    • River's Turn: for 1 s afterwards the next projectile that would hit you is turned back.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.