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Class 15 of 15

Monk

Evasive skirmisher

Avoids damage instead of absorbing it.

Collapses to AoE and DoTs (dodge excludes AoE ticks).

Class hall
Timberwatch
R / T damage type
Physical
Ultimate charge from
dodges, damage dealt
Resonant races
FrostveinMirefolkTidesworn
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • dodge chance+8 pp
  • attack speed+6 %
  • move speed+6 %
  • CC reduction+10 pp

Debuffs

  • armor−15 %
  • max energy−10 %
  • healing done−5 %

Weapon families

Allowed

quarterstaffspearnature

Penalized

daggerswordholy

Forbidden

axemacehammerbowcrossbowfirefrostarcanecursed

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Evasion

      +1 pp dodge chance per rank.

    • Swift Hands

      +1 % attack speed per rank.

  2. Tier 2

    • Centered

      +3 % energy regen per rank.

    • Iron Body

      +4 % armor per rank (offsets the debuff).

    • Flow State

      Flowing Step cooldown -1 s per rank.

  3. Tier 3

    • Counter Stance

      Each dodge deals a 40 coef counter per rank to the attacker.

    • Meditation

      Inner Peace heals +5 % max HP per rank.

    • Nerve Strike

      Pressure Points silence lasts +0.2 s per rank.

  4. Tier 4

    • Wind Walk

      After 3 dodges within 5 s, +10 % move speed per rank for 3 s (dodges are counted per attacker).

    • Stillness

      -5 % damage taken from damage-over-time ticks per rank (partial answer to AoE ticks).

  5. Capstone

    • Perfect Dodge

      Dodging a hit grants 0.5 s of invulnerability (6 s internal cooldown).

    • Thousand Palms

      Hundred Fists can be channeled while moving and strikes 4 more times.