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Slot Z

Weapon / weapon strike

Twin Shot

Evolves into Twin Shot (same name at every tier)

Ranger classNeutralDamageComposite Bow

Overview

What it does (Common, level 1)

Loose 2 arrows of 100 coef each.

Stats

Slot
Z: weapon strike (skill-mode key 5)
Weapon
Composite Bow
Cooldown
3 s
Energy
8
Range
24 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Twin Shot

    Twin Shot (Twin Shot at Common, level 1): animated preview of its visuals
    CommonCD 3 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Twin Shot

    Twin Shot (Twin Shot at Rare, level 25): animated preview of its visuals
    RareCD 2.93 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Twin Shot

    Twin Shot (Twin Shot at Epic, level 50): animated preview of its visuals
    EpicCD 2.85 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (damage): 20 % splash to one nearby enemy.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Twin Shot

    Twin Shot (Twin Shot at Legendary, level 75): animated preview of its visuals
    LegendaryCD 2.64 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (damage): 20 % splash to one nearby enemy.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Twin Shot

    Twin Shot (Twin Shot at Mythic, level 100): animated preview of its visuals
    MythicCD 2.43 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (damage): 20 % splash to one nearby enemy.
    • Generic Mythic form (damage): Every third cast is a guaranteed crit.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.