Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- range+15 %
- attack speed+8 %
- move speed+5 %
- damage+4 %
- energy regen+2 %
Debuffs
- max HP−6 %
- armor−10 %
- CC reduction−8 pp
- healing received−4 %
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicGale Arrow
Mythic form: Cyclone Shot
Air14 sRanger · class
Slot TMythicRain of the Hunt
Mythic form: Rain of the Hunt
Water100 chargeRanger · class
Composite Bow
two-handedTimberwatchHorn, sinew and yew laminated into a long-range bow.
Passive
Steady Aim
Standing still for 1 s: +10 % damage and range until you move.
Slot ZMythicTwin Shot
Mythic form: Twin Shot
Ranger · Composite Bow
Slot XMythicVolley Line
Mythic form: Volley Line
Ranger · Composite Bow
Slot CMythicHunter's Leap
Mythic form: Hunter's Leap
Ranger · Composite Bow
Skirmish Javelins
two-handedTimberwatchA quiver of light javelins thrown on the run.
Passive
Mobile Fire
No auto-attack penalty while moving; +5 % move speed in combat.
Slot ZMythicJavelin Throw
Mythic form: Javelin Throw
Ranger · Skirmish Javelins
Slot XMythicJavelin Storm
Mythic form: Javelin Storm
Ranger · Skirmish Javelins
Slot CMythicPinning Javelin
Mythic form: Pinning Javelin
Ranger · Skirmish Javelins
Snare Bow
two-handedTimberwatchA trapper's bow with barbed heads and a coil of snare wire.
Passive
Tracker
Enemies you hit glow for 3 s; +15 % damage vs mobs (PvE only).
Slot ZMythicBarbed Arrow
Mythic form: Barbed Arrow
Ranger · Snare Bow
Slot XMythicHunter's Net
Mythic form: Hunter's Net
Ranger · Snare Bow
Slot CMythicSnare Trap
Mythic form: Snare Trap
Ranger · Snare Bow
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Eagle Eye
+2 % range per rank.
Quick Draw
+1 % attack speed per rank.
Tier 2
Fletching
+4 % auto-attack damage per rank.
Trapper
+1 trap and +0.2 s trap root per rank.
Evasive
Hunter's Leap cooldown -1 s per rank.
Tier 3
Kill Zone
+4 % damage per rank vs rooted or slowed targets.
Wind Runner
+2 % move speed per rank.
Piercing
Volley Line and Javelin Throw: +1 pierced target and +5 % damage per rank (Volley already pierces every target).
Tier 4
Camouflage
Standing still for 3 s makes mobs lose you; -25 % mob aggro range per rank. (Approximated: -25 % threat per rank after 3 s still.)
Focused Fire
+2 % damage per rank per consecutive hit on one target (5 stacks).
Capstone
Deadeye
Steady Aim triggers after 0.5 s and adds +15 % crit damage and +5 pp crit chance while active.
Wildrunner
All Ranger weapons gain Mobile Fire (no auto penalty while moving, +5 % move speed in combat).