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Class 05 of 15

Ranger

Sustained ranged DPS / PvE hunter

Best open-world farmer.

Weak when dived.

Class hall
Timberwatch
R / T damage type
Physical
Ultimate charge from
damage dealt
Resonant races
GalewardVinereach
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • range+15 %
  • attack speed+8 %
  • move speed+5 %
  • damage+4 %
  • energy regen+2 %

Debuffs

  • max HP−6 %
  • armor−10 %
  • CC reduction−8 pp
  • healing received−4 %

Weapon families

Allowed

bowcrossbowspear

Penalized

daggerswordnature

Forbidden

axemacehammerquarterstafffirefrostarcaneholycursed

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Snare Bow

two-handedTimberwatch

A trapper's bow with barbed heads and a coil of snare wire.

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Eagle Eye

      +2 % range per rank.

    • Quick Draw

      +1 % attack speed per rank.

  2. Tier 2

    • Fletching

      +4 % auto-attack damage per rank.

    • Trapper

      +1 trap and +0.2 s trap root per rank.

    • Evasive

      Hunter's Leap cooldown -1 s per rank.

  3. Tier 3

    • Kill Zone

      +4 % damage per rank vs rooted or slowed targets.

    • Wind Runner

      +2 % move speed per rank.

    • Piercing

      Volley Line and Javelin Throw: +1 pierced target and +5 % damage per rank (Volley already pierces every target).

  4. Tier 4

    • Camouflage

      Standing still for 3 s makes mobs lose you; -25 % mob aggro range per rank. (Approximated: -25 % threat per rank after 3 s still.)

    • Focused Fire

      +2 % damage per rank per consecutive hit on one target (5 stacks).

  5. Capstone

    • Deadeye

      Steady Aim triggers after 0.5 s and adds +15 % crit damage and +5 pp crit chance while active.

    • Wildrunner

      All Ranger weapons gain Mobile Fire (no auto penalty while moving, +5 % move speed in combat).