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Slot T

Class / class ultimate

Rain of the Hunt

Evolves into Rain of the Hunt (same name at every tier)

Ranger classWaterDamageApplies Soaked

Overview

What it does (Common, level 1)

An 8-block zone within 30 blocks for 5 s: 10 ticks of 80 coef

and a 40 % slow; you gain +30 % attack speed.

The rain makes every enemy in the zone Soaked.

Epic form · Rain of the Hunt

Epic: 9-block radius, 12 ticks.

Stats

Slot
T: class ultimate (skill-mode key 4)
Cost
100 ultimate charge
Lockout
60 s (Legendary 55 s, Mythic 50 s)
Range
30 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Rain of the Hunt

    Rain of the Hunt (Rain of the Hunt at Common, level 1): animated preview of its visuals
    CommonLockout 60 s
    • Damage, healing and shields ×1.000 from level 1 (durations never scale).
    • The ultimate as written. Lockout 60 s.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Rain of the Hunt

    Rain of the Hunt (Rain of the Hunt at Rare, level 25): animated preview of its visuals
    RareLockout 60 s
    • Damage, healing and shields ×1.060 from level 25 (durations never scale).
    • Soaked / Burning it applies last 20 % longer; if it applies neither, +5 % on its numbers.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Rain of the Hunt

    Rain of the Hunt (Rain of the Hunt at Epic, level 50): animated preview of its visuals
    EpicLockout 60 s
    • Damage, healing and shields ×1.123 from level 50 (durations never scale).
    • Epic form: the ultimate's "Rank 2" numbers.
    • Epic: 9-block radius, 12 ticks.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Rain of the Hunt

    Rain of the Hunt (Rain of the Hunt at Legendary, level 75): animated preview of its visuals
    LegendaryLockout 55 s
    • Damage, healing and shields ×1.185 from level 75 (durations never scale).
    • Epic numbers, lockout 55 s, an extra milestone-modifier slot.
    • Epic: 9-block radius, 12 ticks.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Rain of the Hunt

    Rain of the Hunt (Rain of the Hunt at Mythic, level 100): animated preview of its visuals
    MythicLockout 50 s
    • Damage, healing and shields ×1.248 from level 100 (durations never scale).
    • Epic numbers, lockout 50 s, unique visuals.
    • Epic: 9-block radius, 12 ticks.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.