Weapon / weapon technique (C option)
Mirror Guard
Evolves into Mirror Guard (same name at every tier)
Overview
What it does (Common, level 1)
For 1.5 s, reflect 50 % of magic damage and turn back projectiles.
Stats
- Slot
- C: weapon technique (C option) (skill-mode key 7)
- Weapon
- Warding Glaive
- Cooldown
- 14 s
- Energy
- 16
- Range
- 0 blocks
- Target
- Self
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Mirror Guard
CommonCD 14 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Mirror Guard
RareCD 13.66 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Mirror Guard
EpicCD 13.31 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (defence): +0.5 s.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Mirror Guard
LegendaryCD 12.32 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (defence): +0.5 s.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Mirror Guard
MythicCD 11.35 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (defence): +0.5 s.
- Generic Mythic form (defence): +10 % move speed while active.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.