Class 13 of 15
Spellblade
Melee-magic hybrid
Flexible damage type, good vs mixed armor.
Jack of all trades, fragile in melee.
- Class hall
- Forgecross
- R / T damage type
- Magic
- Ultimate charge from
- damage dealt
- Resonant races
- DunestriderCinderborn
- Race primary element = class R element: +10 % class XP and a cosmetic trail.
Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- ability damage+8 %
- damage+4 %
- energy regen+8 %
- magic resist+10 %
- cooldown reduction+3 pp
- shield+2 %
Debuffs
- attack speed−6 %
- armor−10 %
- healing received−5 %
- max energy−6 %
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicBrand Edge
Mythic form: Sunsteel
Fire16 sSpellblade · class
Slot TMythicArcane Ascendance
Mythic form: Arcane Ascendance
Air100 chargeSpellblade · class
Runeblade
one-handedForgecrossA blade etched with runes that drink in every strike.
Passive
Runic Charge
Auto-attacks charge runes; runes raise your next ability's damage.
Approximation: an auto-attack grants +10 % ability damage for 4 s (one rune, not consumed).
Slot ZMythicRune Strike
Mythic form: Rune Strike
Spellblade · Runeblade
Slot XMythicSpellbreaker
Mythic form: Spellbreaker
Spellblade · Runeblade
Slot CMythicBlink Strike
Mythic form: Blink Strike
Spellblade · Runeblade
Arc Halberd
two-handedForgecrossA halberd wound with copper; lightning follows its edge.
Passive
Conductor
Magic damage restores 1 % energy (1 s internal cooldown).
Any hit with the Arc Halberd counts (its damage is magic); 1 % is applied as 1 energy.
Slot ZMythicArc Sweep
Mythic form: Arc Sweep
Spellblade · Arc Halberd
Slot XMythicThunder Pike
Mythic form: Thunder Pike
Spellblade · Arc Halberd
Slot CMythicStatic Field
Mythic form: Static Field
Spellblade · Arc Halberd
Warding Glaive
two-handedWeavemereA glaive inlaid with warding sigils that drink spells.
Passive
Mana Shield
10 % of damage taken is paid with energy instead (2 energy per 1 % max HP).
Described only: energy-paid damage is not supported by the passive effects yet.
Slot ZMythicWard Slash
Mythic form: Ward Slash
Spellblade · Warding Glaive
Slot XMythicArcane Overload
Mythic form: Arcane Overload
Spellblade · Warding Glaive
Slot CMythicMirror Guard
Mythic form: Mirror Guard
Spellblade · Warding Glaive
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Runecraft
+1.5 % ability damage per rank.
Spellguard
+2 % magic resist per rank.
Tier 2
Rune Capacity
Runic Charge +3 % ability damage per rank (the design's +1 rune at rank 3 is folded into this).
Arc Reach
Blink Strike reaches +1 block per rank; Thunder Pike chains jump +1 block per rank.
Static Charge
Static Field lasts +1 s per rank.
Tier 3
Overcharge
Spellbreaker +5 % damage per rank; purges +1 buff at rank 3.
Mirror Mastery
Mirror Guard lasts +0.3 s per rank.
Battlemage
+2 % attack speed per rank (offsets the debuff).
Tier 4
Arc Chain
Thunder Pike chains to +1 enemy per rank.
Spell Siphon
Each buff you purge grants you +3 % damage per rank for 4 s.
Capstone
Dual Nature
After a skill hit, +8 % damage for 3 s (approximates: each damage type raises the other's damage +8 % for 3 s).
Unbound Arcana
Mana Shield covers 20 % of damage taken (described only) and +10 % max energy.