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Class 13 of 15

Spellblade

Melee-magic hybrid

Flexible damage type, good vs mixed armor.

Jack of all trades, fragile in melee.

Class hall
Forgecross
R / T damage type
Magic
Ultimate charge from
damage dealt
Resonant races
DunestriderCinderborn
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • ability damage+8 %
  • damage+4 %
  • energy regen+8 %
  • magic resist+10 %
  • cooldown reduction+3 pp
  • shield+2 %

Debuffs

  • attack speed−6 %
  • armor−10 %
  • healing received−5 %
  • max energy−6 %

Weapon families

Allowed

swordarcanespear

Penalized

firefrostmaceaxe

Forbidden

hammerdaggerquarterstaffbowcrossbowholynaturecursed

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Runeblade

one-handedForgecross

A blade etched with runes that drink in every strike.

Passive

Runic Charge

Auto-attacks charge runes; runes raise your next ability's damage.

Approximation: an auto-attack grants +10 % ability damage for 4 s (one rune, not consumed).

Rune Strike, the Mythic form of Rune Strike: animated previewSlot ZMythic

Rune Strike

Mythic form: Rune Strike

Neutral3 s

Spellblade · Runeblade

Spellbreaker, the Mythic form of Spellbreaker: animated previewSlot XMythic

Spellbreaker

Mythic form: Spellbreaker

Neutral18 s

Spellblade · Runeblade

Blink Strike, the Mythic form of Blink Strike: animated previewSlot CMythic

Blink Strike

Mythic form: Blink Strike

Neutral12 s

Spellblade · Runeblade

Arc Halberd

two-handedForgecross

A halberd wound with copper; lightning follows its edge.

Warding Glaive

two-handedWeavemere

A glaive inlaid with warding sigils that drink spells.

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Runecraft

      +1.5 % ability damage per rank.

    • Spellguard

      +2 % magic resist per rank.

  2. Tier 2

    • Rune Capacity

      Runic Charge +3 % ability damage per rank (the design's +1 rune at rank 3 is folded into this).

    • Arc Reach

      Blink Strike reaches +1 block per rank; Thunder Pike chains jump +1 block per rank.

    • Static Charge

      Static Field lasts +1 s per rank.

  3. Tier 3

    • Overcharge

      Spellbreaker +5 % damage per rank; purges +1 buff at rank 3.

    • Mirror Mastery

      Mirror Guard lasts +0.3 s per rank.

    • Battlemage

      +2 % attack speed per rank (offsets the debuff).

  4. Tier 4

    • Arc Chain

      Thunder Pike chains to +1 enemy per rank.

    • Spell Siphon

      Each buff you purge grants you +3 % damage per rank for 4 s.

  5. Capstone

    • Dual Nature

      After a skill hit, +8 % damage for 3 s (approximates: each damage type raises the other's damage +8 % for 3 s).

    • Unbound Arcana

      Mana Shield covers 20 % of damage taken (described only) and +10 % max energy.