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Slot Z

Weapon / weapon strike

Shield Charge

Evolves into Shield Charge (same name at every tier)

Vanguard classNeutralControlRam Shield

Overview

What it does (Common, level 1)

Dash up to 8 blocks at an enemy; the first enemy hit is stunned for 1 s.

Stats

Slot
Z: weapon strike (skill-mode key 5)
Weapon
Ram Shield
Cooldown
10 s
Energy
14
Range
8 blocks
Target
Enemy

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Shield Charge

    Shield Charge (Shield Charge at Common, level 1): animated preview of its visuals
    CommonCD 10 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Shield Charge

    Shield Charge (Shield Charge at Rare, level 25): animated preview of its visuals
    RareCD 9.76 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Shield Charge

    Shield Charge (Shield Charge at Epic, level 50): animated preview of its visuals
    EpicCD 9.51 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Shield Charge

    Shield Charge (Shield Charge at Legendary, level 75): animated preview of its visuals
    LegendaryCD 8.8 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Shield Charge

    Shield Charge (Shield Charge at Mythic, level 100): animated preview of its visuals
    MythicCD 8.11 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.
    • Generic Mythic form (control): Targets hit take +5 % damage from you for 3 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.