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Slot C

Weapon / weapon technique (C option)

Grapple

Evolves into Grapple (same name at every tier)

Vanguard classNeutralControlSiege Gauntlets

Overview

What it does (Common, level 1)

Pull your target up to 8 blocks to you and stun it for 0.8 s.

Stats

Slot
C: weapon technique (C option) (skill-mode key 7)
Weapon
Siege Gauntlets
Cooldown
14 s
Energy
16
Range
8 blocks
Target
Enemy

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Grapple

    Grapple (Grapple at Common, level 1): animated preview of its visuals
    CommonCD 14 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Grapple

    Grapple (Grapple at Rare, level 25): animated preview of its visuals
    RareCD 13.66 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Grapple

    Grapple (Grapple at Epic, level 50): animated preview of its visuals
    EpicCD 13.31 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Grapple

    Grapple (Grapple at Legendary, level 75): animated preview of its visuals
    LegendaryCD 12.32 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Grapple

    Grapple (Grapple at Mythic, level 100): animated preview of its visuals
    MythicCD 11.35 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (control): +1 block radius.
    • Generic Mythic form (control): Targets hit take +5 % damage from you for 3 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.