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Slot X

Weapon / weapon signature

Charge Order

Evolves into Charge Order (same name at every tier)

Warcaller classNeutralMobilityBanner Spear

Overview

What it does (Common, level 1)

You and allies within 8 blocks gain +40 % move speed for 3 s;

your next hit deals +30 % damage.

Approximation: allies get +10 % damage for 3 s instead of an empowered next hit.

Stats

Slot
X: weapon signature (skill-mode key 6)
Weapon
Banner Spear
Cooldown
22 s
Energy
25
Range
8 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Charge Order

    Charge Order (Charge Order at Common, level 1): animated preview of its visuals
    CommonCD 22 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Charge Order

    Charge Order (Charge Order at Rare, level 25): animated preview of its visuals
    RareCD 21.47 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Charge Order

    Charge Order (Charge Order at Epic, level 50): animated preview of its visuals
    EpicCD 20.92 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (mobility): +2 blocks.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Charge Order

    Charge Order (Charge Order at Legendary, level 75): animated preview of its visuals
    LegendaryCD 19.35 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (mobility): +2 blocks.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Charge Order

    Charge Order (Charge Order at Mythic, level 100): animated preview of its visuals
    MythicCD 17.84 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (mobility): +2 blocks.
    • Generic Mythic form (mobility): Cooldown -15 %.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.