Class 12 of 15
Warcaller
Group support / buffer
Makes the whole party stronger with songs and banners.
Nearly useless alone.
- Class hall
- Hidegate
- R / T damage type
- Physical
- Ultimate charge from
- buff uptime on allies
Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- aura power+20 %
- cooldown reduction+6 pp
- move speed+5 %
- max energy+8 %
Debuffs
- damage−7 %
- max HP−5 %
- crit chance−2 pp
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicGale Chorus
Mythic form: Storm Hymn
Air18 sWarcaller · class
Slot TMythicAnthem of War
Mythic form: Anthem of War
Air100 chargeWarcaller · class
War Horn
one-handedHidegateA horn whose call carries across a whole battlefield.
Passive
Resonance
Your songs last +2 s (built into Battle Cadence).
Slot ZMythicBattle Cadence
Mythic form: Battle Cadence
Warcaller · War Horn
Slot XMythicThunder Blast
Mythic form: Thunder Blast
Warcaller · War Horn
Slot CMythicRallying Call
Mythic form: Rallying Call
Warcaller · War Horn
Banner Spear
two-handedForgecrossA war standard on a spear shaft; where it stands, the line holds.
Passive
Standard Bearer
Allies within 8 blocks take -4 % damage.
Slot ZMythicBanner Thrust
Mythic form: Banner Thrust
Warcaller · Banner Spear
Slot XMythicCharge Order
Mythic form: Charge Order
Warcaller · Banner Spear
Slot CMythicPlant Banner
Mythic form: Plant Banner
Warcaller · Banner Spear
Battle Drum
two-handedHidegateA war drum strapped to the chest; the party moves to its beat.
Passive
Drumline
+2 % ability damage per ally within 10 blocks (max +10 %).
Slot ZMythicTempo Beat
Mythic form: Tempo Beat
Warcaller · Battle Drum
Slot XMythicCrescendo
Mythic form: Crescendo
Warcaller · Battle Drum
Slot CMythicMarch
Mythic form: March
Warcaller · Battle Drum
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Loud Voice
+2 % aura radius per rank.
Stamina
+2 % max energy per rank.
Tier 2
Battle Hymn
Battle Cadence +1 pp damage per rank (applied as +3 pp once learned).
Field Medic
Rallying Call heals +1 % max HP per rank.
Long Banner
Plant Banner lasts +2 s per rank.
Tier 3
Inspire
Allies under your aura gain +2 % CC reduction per rank (applied as +6 % once learned).
Forced March
Charge Order lasts +1 s per rank.
Encore
10 % chance per rank that a song does not trigger its cooldown.
Tier 4
Second Wind
Crescendo also heals allies (5 % max HP at rank 1, 7.5 % at rank 2).
War Drums
Tempo Beat +3 % attack speed per rank (applied as +6 % once learned).
Capstone
Conductor
Two different songs can be active at once.
Rallying Standard
Plant Banner also grants allies around it CC immunity for its first 1.5 s.