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Slot C

Weapon / weapon technique (C option)

Rallying Call

Evolves into Rallying Call (same name at every tier)

Warcaller classNeutralHealWar Horn

Overview

What it does (Common, level 1)

Allies within 10 blocks heal 8 % of their max HP and lose their slows.

Approximation: the cleanse removes all crowd-control debuffs, not only slows.

Stats

Slot
C: weapon technique (C option) (skill-mode key 7)
Weapon
War Horn
Cooldown
16 s
Energy
20
Range
10 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Rallying Call

    Rallying Call (Rallying Call at Common, level 1): animated preview of its visuals
    CommonCD 16 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Rallying Call

    Rallying Call (Rallying Call at Rare, level 25): animated preview of its visuals
    RareCD 15.62 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Rallying Call

    Rallying Call (Rallying Call at Epic, level 50): animated preview of its visuals
    EpicCD 15.22 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Rallying Call

    Rallying Call (Rallying Call at Legendary, level 75): animated preview of its visuals
    LegendaryCD 14.08 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Rallying Call

    Rallying Call (Rallying Call at Mythic, level 100): animated preview of its visuals
    MythicCD 12.97 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Generic Epic form (heal): 20 % of overheal becomes a shield.
    • Generic Mythic form (heal): Also removes one debuff.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.