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Slot T

Class / class ultimate

Citadel

Evolves into Citadel (same name at every tier)

Warden classEarthDefenceApplies Rooted

Overview

What it does (Common, level 1)

A 6-block dome for 6 s: you and allies inside take -30 % damage,

enemies inside are taunted every 2 s, you are CC immune and absorb

15 % of the damage your allies inside take. Enemies inside are Rooted 0.5 s on the first pulse.

Epic form · Citadel

Epic: -36 % damage taken, 7 s.

Stats

Slot
T: class ultimate (skill-mode key 4)
Cost
100 ultimate charge
Lockout
60 s (Legendary 55 s, Mythic 50 s)
Range
6 blocks
Target
Self

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Citadel

    Citadel (Citadel at Common, level 1): animated preview of its visuals
    CommonLockout 60 s
    • Damage, healing and shields ×1.000 from level 1 (durations never scale).
    • The ultimate as written. Lockout 60 s.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Citadel

    Citadel (Citadel at Rare, level 25): animated preview of its visuals
    RareLockout 60 s
    • Damage, healing and shields ×1.060 from level 25 (durations never scale).
    • Soaked / Burning it applies last 20 % longer; if it applies neither, +5 % on its numbers.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Citadel

    Citadel (Citadel at Epic, level 50): animated preview of its visuals
    EpicLockout 60 s
    • Damage, healing and shields ×1.123 from level 50 (durations never scale).
    • Epic form: the ultimate's "Rank 2" numbers.
    • Epic: -36 % damage taken, 7 s.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Citadel

    Citadel (Citadel at Legendary, level 75): animated preview of its visuals
    LegendaryLockout 55 s
    • Damage, healing and shields ×1.185 from level 75 (durations never scale).
    • Epic numbers, lockout 55 s, an extra milestone-modifier slot.
    • Epic: -36 % damage taken, 7 s.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Citadel

    Citadel (Citadel at Mythic, level 100): animated preview of its visuals
    MythicLockout 50 s
    • Damage, healing and shields ×1.248 from level 100 (durations never scale).
    • Epic numbers, lockout 50 s, unique visuals.
    • Epic: -36 % damage taken, 7 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.