Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- max HP+10 %
- armor+14 %
- magic resist+10 %
- CC reduction+10 pp
- threat+30 %
Debuffs
- damage−6 %
- move speed−5 %
- attack speed−3 %
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicBulwark Stone
Mythic form: Keepstone
Earth18 sWarden · class
Slot TMythicCitadel
Mythic form: Citadel
Earth100 chargeWarden · class
Bulwark Lance
one-handedForgecrossA long lance meant to be paired with a shield.
Passive
Bastion
+1 % damage reduction per enemy within 5 blocks (max 6 %); +5 pp block chance.
Slot ZMythicShield Bash
Mythic form: Shield Bash
Warden · Bulwark Lance
Slot XMythicPhalanx Wall
Mythic form: Phalanx Wall
Warden · Bulwark Lance
Slot CMythicInterpose
Mythic form: Interpose
Warden · Bulwark Lance
Tower Maul
two-handedForgecrossA maul the size of a door, swung from the hips.
Passive
Bedrock
Each 10 % HP missing gives +4 % armor (max +24 %).
Slot ZMythicCrushing Arc
Mythic form: Crushing Arc
Warden · Tower Maul
Slot XMythicFault Line
Mythic form: Fault Line
Warden · Tower Maul
Slot CMythicAnchor
Mythic form: Anchor
Warden · Tower Maul
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Thick Hide
+1 % max HP per rank.
Grit
+2 pp CC reduction per rank.
Tier 2
Shield Mastery
+3 pp block chance per rank.
Taunting Presence
Your taunts last +0.3 s per rank.
Iron Resolve
Anchor and Interpose cooldowns -1.5 s per rank.
Tier 3
Retaliation
Melee hits you block reflect 8 % of their damage per rank (rolled with your block chance).
Bodyguard
Interpose redirects +5 pp per rank.
Aftershock
Fault Line +10 % damage and +0.1 s knock-up per rank.
Tier 4
Last Bastion
Below 30 % HP: -10 % damage taken per rank for 6 s (60 s internal cooldown).
Rallying Guard
Each taunt: allies within 6 blocks take -3 % damage per rank for 4 s.
Capstone
Immovable Object
Anchor lasts +1 s and makes you immune to all crowd control.
Warden's Oath
Allies within 8 blocks take -8 % damage while you are above 50 % HP.