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Class 01 of 15

Warden

Tank / anchor

Holds a point, peels for allies, eats burst.

Weak damage, slow.

Class hall
Forgecross
R / T damage type
Physical
Ultimate charge from
damage taken / mitigated
Resonant races
RootkinCragbornOchrehide
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • max HP+10 %
  • armor+14 %
  • magic resist+10 %
  • CC reduction+10 pp
  • threat+30 %

Debuffs

  • damage−6 %
  • move speed−5 %
  • attack speed−3 %

Weapon families

Allowed

macehammersword

Penalized

axespearquarterstaffholy

Forbidden

daggerbowcrossbowfirefrostarcanenaturecursed

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Bulwark Lance

one-handedForgecross

A long lance meant to be paired with a shield.

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Thick Hide

      +1 % max HP per rank.

    • Grit

      +2 pp CC reduction per rank.

  2. Tier 2

    • Shield Mastery

      +3 pp block chance per rank.

    • Taunting Presence

      Your taunts last +0.3 s per rank.

    • Iron Resolve

      Anchor and Interpose cooldowns -1.5 s per rank.

  3. Tier 3

    • Retaliation

      Melee hits you block reflect 8 % of their damage per rank (rolled with your block chance).

    • Bodyguard

      Interpose redirects +5 pp per rank.

    • Aftershock

      Fault Line +10 % damage and +0.1 s knock-up per rank.

  4. Tier 4

    • Last Bastion

      Below 30 % HP: -10 % damage taken per rank for 6 s (60 s internal cooldown).

    • Rallying Guard

      Each taunt: allies within 6 blocks take -3 % damage per rank for 4 s.

  5. Capstone

    • Immovable Object

      Anchor lasts +1 s and makes you immune to all crowd control.

    • Warden's Oath

      Allies within 8 blocks take -8 % damage while you are above 50 % HP.