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Slot Q

Race / race skill, primary element

Stonefist

Evolves into Granite Fist → Quarry Fist → Bedrock Fist → Mountain's Hand

Cragborn raceEarthDamageApplies Rooted

Overview

What it does (Common, level 1)

A stone-clad punch: 130 coef and Rooted for 0.8 s.

Epic form · Quarry Fist

Epic: 50 % splash in a 2-block radius.

Mythic form · Mountain's Hand

Mythic: your Slam combo bonus is +35 % instead of +25 %.

Stats

Slot
Q: race skill, primary element (skill-mode key 1)
Cooldown
10 s
Energy
10
Range
4 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Stonefist

    Stonefist (Stonefist at Common, level 1): animated preview of its visuals
    CommonCD 10 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Granite Fist

    Granite Fist (Stonefist at Rare, level 25): animated preview of its visuals
    RareCD 9.76 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Quarry Fist

    Quarry Fist (Stonefist at Epic, level 50): animated preview of its visuals
    EpicCD 9.51 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: 50 % splash in a 2-block radius.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Bedrock Fist

    Bedrock Fist (Stonefist at Legendary, level 75): animated preview of its visuals
    LegendaryCD 8.8 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: 50 % splash in a 2-block radius.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Mountain's Hand

    Mountain's Hand (Stonefist at Mythic, level 100): animated preview of its visuals
    MythicCD 8.11 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: 50 % splash in a 2-block radius.
    • Mythic: your Slam combo bonus is +35 % instead of +25 %.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.