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Slot E

Race / race skill, secondary element

Sapwell

Evolves into Clear Sapwell → Deep Sapwell → Greenheart Well → Heartwood Spring

Rootkin raceWaterHeal

Overview

What it does (Common, level 1)

You and allies within 5 blocks heal 6 % max HP

over 4 s. Removes Burning.

Epic form · Deep Sapwell

Epic: +2 % max HP instantly.

Mythic form · Heartwood Spring

Mythic: 4 s of immunity to Burning.

Stats

Slot
E: race skill, secondary element (skill-mode key 2)
Cooldown
24 s
Energy
18

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Sapwell

    Sapwell (Sapwell at Common, level 1): animated preview of its visuals
    CommonCD 24 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Clear Sapwell

    Clear Sapwell (Sapwell at Rare, level 25): animated preview of its visuals
    RareCD 23.42 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Deep Sapwell

    Deep Sapwell (Sapwell at Epic, level 50): animated preview of its visuals
    EpicCD 22.82 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +2 % max HP instantly.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Greenheart Well

    Greenheart Well (Sapwell at Legendary, level 75): animated preview of its visuals
    LegendaryCD 21.11 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +2 % max HP instantly.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Heartwood Spring

    Heartwood Spring (Sapwell at Mythic, level 100): animated preview of its visuals
    MythicCD 19.46 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: +2 % max HP instantly.
    • Mythic: 4 s of immunity to Burning.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.