Home biome: Forest
Rootkin
Gatherer, sustain fighter
Forest dwellers who read root and bark like a map.
Hard to pin down, best foragers in the world.
- Elements
- Q EarthE Water
- At home
- Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.
Passives
Base value everywhere, home value in the forest biome. The racial track (0 to 50) raises both by up to 50 %.
| Passive | Base | Home |
|---|---|---|
| Forager (gathering yield) | +6 % | +9 % |
| Greenhand (wood and fiber speed) | +10 % | +15 % |
| Sap Blood (healing received) | +5 % | +8 % |
| Deep Roots (CC reduction) | +5 % | +8 % |
Race skills
Q in the primary element, E in the secondary. Both work with any item or an empty hand.
Slot QMythicBramble Snare
Mythic form: Elder Bramble
Earth12 s
Rootkin · race
Slot EMythicSapwell
Mythic form: Heartwood Spring
Water24 s
Rootkin · race
Knack · /race knack
Prospect
Highlight all resource nodes within 48 blocks for 10 s.
Out of combat. No slot, no element, no level.