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Home biome: Forest

Rootkin

Gatherer, sustain fighter

Forest dwellers who read root and bark like a map.

Hard to pin down, best foragers in the world.

Elements
Q EarthE Water
At home
Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.

Passives

Base value everywhere, home value in the forest biome. The racial track (0 to 50) raises both by up to 50 %.

PassiveBaseHome
Forager (gathering yield)+6 %+9 %
Greenhand (wood and fiber speed)+10 %+15 %
Sap Blood (healing received)+5 %+8 %
Deep Roots (CC reduction)+5 %+8 %

Race skills

Q in the primary element, E in the secondary. Both work with any item or an empty hand.

Elder Bramble, the Mythic form of Bramble Snare: animated previewSlot QMythic

Bramble Snare

Mythic form: Elder Bramble

Earth12 s

Rootkin · race

Heartwood Spring, the Mythic form of Sapwell: animated previewSlot EMythic

Sapwell

Mythic form: Heartwood Spring

Water24 s

Rootkin · race

Knack · /race knack

Prospect

Highlight all resource nodes within 48 blocks for 10 s.

Out of combat. No slot, no element, no level.