Class / class signature skill
Brand Edge
Evolves into White Heat → Sunsteel
Overview
What it does (Common, level 1)
Ignite your weapon for 6 s: auto-attacks deal +40 magic coef and apply Burning.
The first hit deals 120 coef.
The first hit is an instant 120 magic coef strike on the target in front of you (4 blocks).
Epic form · White Heat
White Heat: the brand lasts longer (7 s).
Approximation: +1 s flat instead of +1 s per kill (max +3 s).
Mythic form · Sunsteel
Sunsteel: ignited auto-attacks cleave in a 2-block radius.
Stats
- Slot
- R: class signature skill (skill-mode key 3)
- Cooldown
- 16 s
- Energy
- 16
- Range
- 4 blocks
- Target
- Self
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Brand Edge
CommonCD 16 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Brand Edge
RareCD 15.62 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Burning lasts 20 % longer.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
White Heat
EpicCD 15.22 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- White Heat: the brand lasts longer (7 s).
- Approximation: +1 s flat instead of +1 s per kill (max +3 s).
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
White Heat
LegendaryCD 14.08 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- White Heat: the brand lasts longer (7 s).
- Approximation: +1 s flat instead of +1 s per kill (max +3 s).
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Sunsteel
MythicCD 12.97 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- White Heat: the brand lasts longer (7 s).
- Approximation: +1 s flat instead of +1 s per kill (max +3 s).
- Sunsteel: ignited auto-attacks cleave in a 2-block radius.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.