Weapon / weapon strike
Rune Strike
Evolves into Rune Strike (same name at every tier)
Overview
What it does (Common, level 1)
Strike your target for 120 physical and 60 magic coef.
Stats
- Slot
- Z: weapon strike (skill-mode key 5)
- Weapon
- Runeblade
- Cooldown
- 3 s
- Energy
- 10
- Range
- 4 blocks
- Target
- Enemy
Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.
Skill growth
Five stages, Common to Mythic
The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.
- CommonLevel 1
Rune Strike
CommonCD 3 s- Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
- Cooldown ×1.000. CC durations never scale.
Visuals Base visuals of the skill (element colours, moving blocks as designed).
- RareLevel 25
Rune Strike
RareCD 2.93 s- Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
- Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.
- EpicLevel 50
Rune Strike
EpicCD 2.85 s- Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
- Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (damage): 20 % splash to one nearby enemy.
Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.
- LegendaryLevel 75
Rune Strike
LegendaryCD 2.64 s- Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
- Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (damage): 20 % splash to one nearby enemy.
Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.
- MythicLevel 100
Rune Strike
MythicCD 2.43 s- Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
- Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
- Generic Epic form (damage): 20 % splash to one nearby enemy.
- Generic Mythic form (damage): Every third cast is a guaranteed crit.
Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.
Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.