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Slot Q

Race / race skill, primary element

Rime Spike

Evolves into Hoar Spike → Glacier Lance → Winterfang → Heart of the Long Winter

Frostvein raceWaterDamageApplies Soaked

Overview

What it does (Common, level 1)

A spike of ice: 110 coef, Soaked for 6 s

and a 25 % slow for 2 s.

Epic form · Glacier Lance

Epic: pierces 1 extra target.

Mythic form · Heart of the Long Winter

Mythic: already Soaked targets are frozen 0.6 s.

Stats

Slot
Q: race skill, primary element (skill-mode key 1)
Cooldown
9 s
Energy
10
Range
14 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Rime Spike

    Rime Spike (Rime Spike at Common, level 1): animated preview of its visuals
    CommonCD 9 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Hoar Spike

    Hoar Spike (Rime Spike at Rare, level 25): animated preview of its visuals
    RareCD 8.78 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Soaked lasts 20 % longer.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Glacier Lance

    Glacier Lance (Rime Spike at Epic, level 50): animated preview of its visuals
    EpicCD 8.56 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: pierces 1 extra target.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Winterfang

    Winterfang (Rime Spike at Legendary, level 75): animated preview of its visuals
    LegendaryCD 7.92 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: pierces 1 extra target.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Heart of the Long Winter

    Heart of the Long Winter (Rime Spike at Mythic, level 100): animated preview of its visuals
    MythicCD 7.3 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: pierces 1 extra target.
    • Mythic: already Soaked targets are frozen 0.6 s.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.