Home biome: Snow
Frostvein
Control caster, energy-rich mage
Pale, patient people of the snowfields. Deep energy
reserves and a cold hand that slows what it touches.
- Elements
- Q WaterE Air
- At home
- Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.
- Resonant classes
- CryomancerHexerClericMonk
Passives
Base value everywhere, home value in the snow biome. The racial track (0 to 50) raises both by up to 50 %.
| Passive | Base | Home |
|---|---|---|
| Deep Reserves (max energy) | +6 % | +9 % |
| Cold Focus (cast time) | −4 % | −6 % |
| Numbing Touch (slow power) | +8 % | +12 % |
| Winter Coat (slow duration on you) | −15 % | −22 % |
Race skills
Q in the primary element, E in the secondary. Both work with any item or an empty hand.
Slot QMythicRime Spike
Mythic form: Heart of the Long Winter
Water9 s
Frostvein · race
Slot EMythicWhiteout
Mythic form: Stillness
Air26 s
Frostvein · race
Knack · /race knack
Still Mind
Restore all energy over 5 s.
Out of combat. No slot, no element, no level.