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Slot E

Race / race skill, secondary element

Sinkhole

Evolves into Deep Sinkhole → Wide Mire → Hungry Mire → Swallowing Deep

Mirefolk raceEarthControlApplies Rooted

Overview

What it does (Common, level 1)

A 4-block zone within 12 blocks for 4 s: 40 % slow,

and each enemy is Rooted 1 s the first time it enters.

Epic form · Wide Mire

Epic: radius 5.

Mythic form · Swallowing Deep

Mythic: on cast, enemies are pulled 2 blocks to the centre.

Stats

Slot
E: race skill, secondary element (skill-mode key 2)
Cooldown
26 s
Energy
18
Range
12 blocks

Numbers are config defaults from the plugin YAML. Against players, level and tier bonuses count 50 %. Crowd-control durations never scale.

Skill growth

Five stages, Common to Mythic

The skill levels from 1 to 100 by real use and evolves through five tiers. How growth works.

  1. CommonLevel 1

    Sinkhole

    Sinkhole (Sinkhole at Common, level 1): animated preview of its visuals
    CommonCD 26 s
    • Effect ×1.000 (level ×1.000, tier ×1.00): damage, healing, shields, buffs.
    • Cooldown ×1.000. CC durations never scale.

    Visuals Base visuals of the skill (element colours, moving blocks as designed).

  2. RareLevel 25

    Deep Sinkhole

    Deep Sinkhole (Sinkhole at Rare, level 25): animated preview of its visuals
    RareCD 25.38 s
    • Effect ×1.113 (level ×1.060, tier ×1.05): damage, healing, shields, buffs.
    • Cooldown ×0.976 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.

    Visuals Blue glowing outline on every moving block, a blue ring and sparks at your feet, denser particles, a level-25 element ring.

  3. EpicLevel 50

    Wide Mire

    Wide Mire (Sinkhole at Epic, level 50): animated preview of its visuals
    EpicCD 24.73 s
    • Effect ×1.235 (level ×1.123, tier ×1.10): damage, healing, shields, buffs.
    • Cooldown ×0.951 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: radius 5.

    Visuals Purple tier helix, an extra helix strand, an extra spinning blade, more and bigger blocks, two level rings.

  4. LegendaryLevel 75

    Hungry Mire

    Hungry Mire (Sinkhole at Legendary, level 75): animated preview of its visuals
    LegendaryCD 22.87 s
    • Effect ×1.375 (level ×1.185, tier ×1.16): damage, healing, shields, buffs.
    • Cooldown ×0.880 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: radius 5.

    Visuals Orange double shockwave and an end-rod sphere, three level rings, longer-lasting effects.

  5. MythicLevel 100

    Swallowing Deep

    Swallowing Deep (Sinkhole at Mythic, level 100): animated preview of its visuals
    MythicCD 21.08 s
    • Effect ×1.522 (level ×1.248, tier ×1.22): damage, healing, shields, buffs.
    • Cooldown ×0.811 (−3 % more if it applies neither Soaked nor Burning). CC durations never scale.
    • Epic: radius 5.
    • Mythic: on cast, enemies are pulled 2 blocks to the centre.

    Visuals Crimson orbiting aura, totem sparkle, fireworks and a resonance sound; the most blocks, the tallest pillars and the densest particles.

Previews are rendered from recordings of the live server’s skill visuals (moving blocks, particles, caster and training dummies); stylised, not in-game screenshots.