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Home biome: Swamp

Mirefolk

Damage over time, alchemist

Brewers and trappers of the marsh. Fights near

them go slow and end badly.

Elements
Q WaterE Earth
At home
Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.

Passives

Base value everywhere, home value in the swamp biome. The racial track (0 to 50) raises both by up to 50 %.

PassiveBaseHome
Slow Poison (DoT damage)+6 %+9 %
Brewer (potion duration)+10 %+15 %
Thrifty Hands (focus cost)−8 %−12 %
Bog Lungs (DoT damage taken)−8 %−12 %

Race skills

Q in the primary element, E in the secondary. Both work with any item or an empty hand.

Drowning Mire, the Mythic form of Bog Spit: animated previewSlot QMythic

Bog Spit

Mythic form: Drowning Mire

Water10 s

Mirefolk · race

Swallowing Deep, the Mythic form of Sinkhole: animated previewSlot EMythic

Sinkhole

Mythic form: Swallowing Deep

Earth26 s

Mirefolk · race

Knack · /race knack

Bog Still

Brew one potion batch anywhere without a station

(within 60 s).

Out of combat. No slot, no element, no level.