Class 06 of 15
Arbalist
Ranged burst / armor breaker / siege
Cracks tanks and gates.
Immobile.
- Class hall
- Timberwatch
- R / T damage type
- Physical
- Ultimate charge from
- damage dealt, structure damage
Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- armor pen+12 pp
- ability damage+8 %
- structure dmg+25 %
- CC reduction+6 pp
- max HP+3 %
Debuffs
- move speed−6 %
- attack speed−8 %
- cast time+4 pp
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicStonepiercer
Mythic form: Bedrock Bolt
Earth16 sArbalist · class
Slot TMythicBombardment
Mythic form: Bombardment
Fire100 chargeArbalist · class
Siege Arbalest
two-handedTimberwatchA crank-drawn arbalest that fires one heavy bolt every 1.6 s.
Passive
Penetrator
Ignore 10 % of armor and magic resist; +25 % structure damage.
Slot ZMythicBreaching Bolt
Mythic form: Breaching Bolt
Arbalist · Siege Arbalest
Slot XMythicBallista Shot
Mythic form: Ballista Shot
Arbalist · Siege Arbalest
Slot CMythicBrace
Mythic form: Brace
Arbalist · Siege Arbalest
Repeater
two-handedTimberwatchA magazine-fed crossbow that trades weight for volume.
Passive
Suppression
3 hits on a target within 2 s slow it by 20 % for 2 s.
Slot ZMythicRapid Bolts
Mythic form: Rapid Bolts
Arbalist · Repeater
Slot XMythicBolt Barrage
Mythic form: Bolt Barrage
Arbalist · Repeater
Slot CMythicBear Trap Bolt
Mythic form: Bear Trap Bolt
Arbalist · Repeater
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Heavy Draw
+1.5 % ability damage per rank.
Sturdy Stance
+2 pp CC reduction per rank.
Tier 2
Shatter
Breaching Bolt shreds 5 % more armor per rank (applied as +2.5 % physical damage taken per rank).
Quick Reload
+2 % attack speed per rank.
Engineer
+10 % structure damage per rank.
Tier 3
Long Siege
Brace lasts +1 s per rank.
Shrapnel
Ballista Shot hits explode for 60 coef in 2 blocks (rank adds +5 % Ballista damage instead of more shrapnel).
Field Repairs
While Braced, heal about 0.5 % max HP per second per rank.
Tier 4
Deadweight
Your bolts knock back 1 block per rank. (Approximated: a flat 1-block knockback, 0.5 s internal cooldown.)
Spotter
Your targets take +3 % damage per rank for 4 s (from everyone, including you).
Capstone
Siege Master
Ballista Shot ×3 vs structures; counts as a siege engine for kepler-war gate/wall damage during siege windows.
Gunline
Bolt Barrage becomes mobile (the design's -40 % speed is not applied).