Class 07 of 15
Pyromancer
AoE magic DPS
Melts groups with fire and burns.
Paper-thin, runs dry on energy.
- Class hall
- Weavemere
- R / T damage type
- Magic
- Ultimate charge from
- damage dealt
- Resonant races
- DunestriderCinderborn
- Race primary element = class R element: +10 % class XP and a cosmetic trail.
Stat profile and weapon rules
The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.
Buffs
- ability damage+12 %
- DoT damage+15 %
- cast time−6 pp
- max energy+10 %
Debuffs
- max HP−8 %
- armor−10 %
- energy regen−8 %
Weapon families
Allowed
Penalized
Forbidden
Own class weapons are Exclusive: full kit, class passive, class IP.
Class skills
R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.
Slot RMythicFlame Lash
Mythic form: Sunscourge
Fire12 sPyromancer · class
Slot TMythicCataclysm
Mythic form: Cataclysm
Fire100 chargePyromancer · class
Cinder Rod
one-handedWeavemereA rod of fused cinders that spits fire bolts. Design auto: 80 coef magic at 16 blocks (auto base kept at 100 for skill coefficients).
Passive
Kindling
Burns stack up to 3; +5 % burn damage per stack.
Approximated as +10 % damage against burning targets (DoT ticks included).
Slot ZMythicSearing Bolt
Mythic form: Searing Bolt
Pyromancer · Cinder Rod
Slot XMythicFirestorm Ring
Mythic form: Firestorm Ring
Pyromancer · Cinder Rod
Slot CMythicCombust
Mythic form: Combust
Pyromancer · Cinder Rod
Ember Censer
two-handedWeavemereA swinging censer full of live embers.
Passive
Scorched Earth
Your fire zones last +25 %; enemies in them take +5 % damage from you.
Zone duration is built into Ember Cloud; the +5 % applies to burning enemies.
Slot ZMythicEmber Cloud
Mythic form: Ember Cloud
Pyromancer · Ember Censer
Slot XMythicSunfall
Mythic form: Sunfall
Pyromancer · Ember Censer
Slot CMythicHeat Wave
Mythic form: Heat Wave
Pyromancer · Ember Censer
Talents
Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.
Tier 1
Fuel
+1.5 % ability damage per rank.
Embers
+2 % DoT damage per rank.
Tier 2
Wildfire
Your hits have a 5 % chance to spread a burn (45/s, 4 s) to a nearby enemy.
Quick Ignition
-2 % cast time per rank.
Heat Shield
+5 % shield value per rank.
Tier 3
Conflagration
Combust +10 % damage per rank.
Pyre
Firestorm Ring radius +0.5 per rank.
Burnout
Killing a burning target refunds 8 energy.
Tier 4
Flame Step
After Firestorm Ring: +10 % move speed for 3 s.
Melt
Burning targets take +2 % damage from you per rank (stands in for -4 % magic resist).
Capstone
Inferno Heart
Burn ticks can crit (10 % base), approximated as +5 % burn damage.
Living Bomb
A target dying while Burning spreads 3 burn stacks to enemies within 4 blocks.