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Class 07 of 15

Pyromancer

AoE magic DPS

Melts groups with fire and burns.

Paper-thin, runs dry on energy.

Class hall
Weavemere
R / T damage type
Magic
Ultimate charge from
damage dealt
Resonant races
DunestriderCinderborn
Race primary element = class R element: +10 % class XP and a cosmetic trail.

Stat profile and weapon rules

The profile multiplies on top of gear. Buffs scale from 70 % at class level 1 to 100 % at level 21; debuffs are always 100 %.

Buffs

  • ability damage+12 %
  • DoT damage+15 %
  • cast time−6 pp
  • max energy+10 %

Debuffs

  • max HP−8 %
  • armor−10 %
  • energy regen−8 %

Weapon families

Allowed

firearcanecursed

Penalized

frostholydagger

Forbidden

swordaxemacehammerspearquarterstaffbowcrossbownature

Own class weapons are Exclusive: full kit, class passive, class IP.

Class skills

R is the signature skill from level 1; T is the ultimate, unlocked at class level 20.

Cinder Rod

one-handedWeavemere

A rod of fused cinders that spits fire bolts. Design auto: 80 coef magic at 16 blocks (auto base kept at 100 for skill coefficients).

Ember Censer

two-handedWeavemere

A swinging censer full of live embers.

Passive

Scorched Earth

Your fire zones last +25 %; enemies in them take +5 % damage from you.

Zone duration is built into Ember Cloud; the +5 % applies to burning enemies.

Ember Cloud, the Mythic form of Ember Cloud: animated previewSlot ZMythic

Ember Cloud

Mythic form: Ember Cloud

Fire6 s

Pyromancer · Ember Censer

Sunfall, the Mythic form of Sunfall: animated previewSlot XMythic

Sunfall

Mythic form: Sunfall

Fire24 s

Pyromancer · Ember Censer

Heat Wave, the Mythic form of Heat Wave: animated previewSlot CMythic

Heat Wave

Mythic form: Heat Wave

Fire10 s

Pyromancer · Ember Censer

Talents

Twelve nodes in five tiers; the tree opens at class level 10, and only one of the two capstones can be active.

  1. Tier 1

    • Fuel

      +1.5 % ability damage per rank.

    • Embers

      +2 % DoT damage per rank.

  2. Tier 2

    • Wildfire

      Your hits have a 5 % chance to spread a burn (45/s, 4 s) to a nearby enemy.

    • Quick Ignition

      -2 % cast time per rank.

    • Heat Shield

      +5 % shield value per rank.

  3. Tier 3

    • Conflagration

      Combust +10 % damage per rank.

    • Pyre

      Firestorm Ring radius +0.5 per rank.

    • Burnout

      Killing a burning target refunds 8 energy.

  4. Tier 4

    • Flame Step

      After Firestorm Ring: +10 % move speed for 3 s.

    • Melt

      Burning targets take +2 % damage from you per rank (stands in for -4 % magic resist).

  5. Capstone

    • Inferno Heart

      Burn ticks can crit (10 % base), approximated as +5 % burn damage.

    • Living Bomb

      A target dying while Burning spreads 3 burn stacks to enemies within 4 blocks.