Home biome: Plains
Galeward
Rider, trader, skirmisher
Herders and caravan folk of the open grassland.
Fast on foot and in the saddle, at home on every road.
- Elements
- Q AirE Fire
- At home
- Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.
- Resonant classes
- DuelistShadowbladeRangerWarcaller
Passives
Base value everywhere, home value in the plains biome. The racial track (0 to 50) raises both by up to 50 %.
| Passive | Base | Home |
|---|---|---|
| Open Stride (move speed) | +3 % | +5 % |
| Long Haul (carry weight) | +10 % | +15 % |
| Fair Dealer (market tax) | −1 pp | −1.5 pp |
| Tailwind (mount speed) | +5 % | +8 % |
Race skills
Q in the primary element, E in the secondary. Both work with any item or an empty hand.
Slot QMythicGust Lance
Mythic form: Skysplitter
Air9 s
Galeward · race
Slot EMythicGrassfire Run
Mythic form: Wildfire Gallop
Fire22 s
Galeward · race
Knack · /race knack
Caravan Call
Summon a personal pack ox for 5 min.
Out of combat. No slot, no element, no level.