Home biome: Ocean
Tidesworn
Healer, support, fisher
Sailors and net-menders of the coast. They keep a
party on its feet and a market stocked with fish.
- Elements
- Q WaterE Air
- At home
- Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.
- Resonant classes
- CryomancerHexerClericMonk
Passives
Base value everywhere, home value in the ocean biome. The racial track (0 to 50) raises both by up to 50 %.
| Passive | Base | Home |
|---|---|---|
| Tide Mender (healing done) | +4 % | +6 % |
| Flowing Mind (energy regen) | +5 % | +8 % |
| Deep Nets (fishing yield) | +8 % | +12 % |
| Sea Legs (swim speed) | +15 % | +22 % |
Race skills
Q in the primary element, E in the secondary. Both work with any item or an empty hand.
Slot QMythicTide Lash
Mythic form: Leviathan's Reach
Water9 s
Tidesworn · race
Slot EMythicSquall Call
Mythic form: Fair Wind
Air24 s
Tidesworn · race
Knack · /race knack
Haggle
Your next buy order within 60 s has no setup fee.
Out of combat. No slot, no element, no level.