Home biome: Desert
Dunestrider
Mobile skirmisher, opener
Desert runners who strike first and are gone
before the sand settles.
- Elements
- Q FireE Air
- At home
- Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.
- Resonant classes
- BerserkerPyromancerSpellblade
Passives
Base value everywhere, home value in the desert biome. The racial track (0 to 50) raises both by up to 50 %.
| Passive | Base | Home |
|---|---|---|
| First Strike (damage to targets above 80 % HP) | +4 % | +6 % |
| Light Step (move speed out of combat)(out of combat) | +5 % | +8 % |
| Heat Hardened (Burning duration on you) | −15 % | −22 % |
| Water Thrift (food buff duration) | +15 % | +22 % |
Race skills
Q in the primary element, E in the secondary. Both work with any item or an empty hand.
Slot QMythicScorch Dart
Mythic form: Sunfang
Fire8 s
Dunestrider · race
Slot EMythicDust Step
Mythic form: Mirage Step
Air20 s
Dunestrider · race
Knack · /race knack
Waymark
Set a personal waypoint shown on your compass for 1 h.
Out of combat. No slot, no element, no level.