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Home biome: Desert

Dunestrider

Mobile skirmisher, opener

Desert runners who strike first and are gone

before the sand settles.

Elements
Q FireE Air
At home
Passives use their home value and Q / E cooldowns are 10 % shorter. Off in arenas, duels, dungeons and on tiles at Blight level 2 or higher.

Passives

Base value everywhere, home value in the desert biome. The racial track (0 to 50) raises both by up to 50 %.

PassiveBaseHome
First Strike (damage to targets above 80 % HP)+4 %+6 %
Light Step (move speed out of combat)(out of combat)+5 %+8 %
Heat Hardened (Burning duration on you)−15 %−22 %
Water Thrift (food buff duration)+15 %+22 %

Race skills

Q in the primary element, E in the secondary. Both work with any item or an empty hand.

Sunfang, the Mythic form of Scorch Dart: animated previewSlot QMythic

Scorch Dart

Mythic form: Sunfang

Fire8 s

Dunestrider · race

Mirage Step, the Mythic form of Dust Step: animated previewSlot EMythic

Dust Step

Mythic form: Mirage Step

Air20 s

Dunestrider · race

Knack · /race knack

Waymark

Set a personal waypoint shown on your compass for 1 h.

Out of combat. No slot, no element, no level.